- All entries in this blog are my opinion and don't necessarily reflect the opinion of my employer or sponsors.
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All entries in this blog are my opinion and don't necessarily reflect the opinion of my employer or sponsors.Archives
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Search Results for: tutorial
MVC SVG Tutorial (Sample code)
We all know that it is best practice in a responsive world to use SVG, but this is slightly more complicated within the MVC Razor view engine. Since SVG files are recognized as xml files and not image files other … Continue reading
Posted in Code, Code Sample, Programming, Snippit, Tutorial, Uncategorized
Tagged C#, HTML5, MVC, MVC Razor, SVG, SVG XML
2 Comments
Kendo Grid Extension “Tutorial”
I’ve been working to extend a Kendo Grid to achieve some fairly custom behavior, I would like to share what I’ve come up with in the hopes that it will save you some time. O.k. it’s not much of a tutorial, but … Continue reading
Blender Tutorials and Websites
I’ve briefly mentioned Blender in a previous post, but today I feel like I need to go slightly more in depth. Emphasis on slightly.. Blender, currently in version 2.58, is one of my favorite XNA Content Creation tools. the newest version has … Continue reading
Isn’t it A-mazing!?
While starting this research I noticed how many of these “maze” posts start with an explanation of just why you would be interested in mazes… and as I have nothing new to offer in that category, I will refrain from … Continue reading
Posted in Digest, Game Development, Math, Review & Comparison
Tagged C#, Degenerate Mathematical Spaces, Game Theory, HTML5, JavaScript, R & R, software, XNA, Zombies
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Making Normal Maps
Gimp Gimp offers a plugin that will assist you in making your normal map called creatively enough normalMap supported by google. You can get some pointers from the Elderscrolls mod wiki on how to use Gimp to get your normal maps working properly. … Continue reading
FBX Scene Loading into XNA
I’ve been cleaning out some of the blog post ideas I’ve had over the past couple of years and never completed and I came across this post about making an FBX scene loader for XNA, a topic I was once … Continue reading
Posted in Game Development, Graphics
Tagged Blender, C#, Game Theory, TCXNAUG, Tips & Tricks, XNA
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Loading Path control from string with Binding
I’ve been wrestling with this dang idea for a long time lately and I found the answer.. hopefully this will help many others… as it turns out i don’t think you can Bind path data to a string, however you can get … Continue reading
Posted in Graphics, Programming, Touch, User Interface (UI), Windows 8
Tagged C#, Error, HTML5, page x, path data, software, Tips & Tricks, VS2010, VS2012, WCF, Win7, Win8, WinRT, Xaml
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Step by step to deploying App to Surface
Magenic recently gave out it’s Christmas present, so the first thing I did was try to deploy code to it.. and then I wrote the tutorial, so you can: Download the ARM version of Remote Tools for Visual Studio 2012 to your … Continue reading
Posted in Computers and Internet, D3D, DirectX, Game Development, News and politics, Programming, Touch, Tutorial, Uncategorized, Windows 8
Tagged ARM, DirectX, Surface, Tips & Tricks, Tutorial, VS2012, Win8, WinRT
1 Comment
JavaScript games in Win8
Before we start.. First thing you need to do, if you haven’t already is go get a version of Visual Studio 2012 (for JavaScript you will need the Web version). Next you will need to make sure you have the JavaScript … Continue reading
Posted in Computers and Internet, Game Development, Graphics, Math, Programming
Tagged Audio, CSS, Game Theory, HTML5, JavaScript, Tips & Tricks, VS2012, Win8, WinRT, Xaml
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Movie Studio Platinum 12.0
I’ve been recording a Video Tutorial for Packt Publishing using Movie Studio Platinum 12.0, and here are some of the video’s I’ve found helpful: And I’m happy to say that it is Windows 8 upgrade friendly! This is a … Continue reading
Posted in Game Development, Programming, Windows 8
Tagged Audio, Tips & Tricks, Win7, Win8
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