Category Archives: Game Development

Isn’t it A-mazing!?


While starting this research I noticed how many of these “maze” posts start with an explanation of just why you would be interested in mazes… and as I have nothing new to offer in that category, I will refrain from … Continue reading

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Making Normal Maps


Gimp Gimp offers a plugin that will assist you in making your normal map called creatively enough normalMap supported by google. You can get some pointers from the Elderscrolls mod wiki on how to use Gimp  to get your normal maps working properly. … Continue reading

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XBOX ONE Reveal… – Reviewed


New Features Personalizable home screen “Trending” Live Tile TV Tuner voice activated Replaces your cable receiver XBOX ONE Guide HULU -Like Favorites & Trending Multi Tasking Multi threading “desktop” Natural User Interface Use your xbox like in Minority report Skype on … Continue reading

Posted in Cloud, Controller, Digest, Distributed Programming, Game Development, Graphics, Leisure, News and politics, Programming, Review & Comparison, Sensors, User Interface (UI) | Tagged , , , , , , | 1 Comment

FBX Scene Loading into XNA


I’ve been cleaning out some of the blog post ideas I’ve had over the past couple of years and never completed and I came across this post about making an FBX scene loader for XNA, a topic I was once … Continue reading

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Fun with Generators


I love the idea of code generators (been using Code Smith Recently), and I even keep a project lying around on my hard drive(s) called Zathras, (an alien from the Babylon 5 Universe who works tirelessly) that has a bunch of … Continue reading

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Loading Path control from string with Binding


I’ve been wrestling with this dang idea for a long time lately and I found the answer.. hopefully this will help many others… as it turns out i don’t think you can Bind path data to a string, however you can get … Continue reading

Posted in Graphics, Programming, Touch, User Interface (UI), Windows 8 | Tagged , , , , , , , , , , , , , | Leave a comment

Hello Hadoop


I am very interested in Graph databases (for my AI, and game and  on and on…) so I talked to Steve Hughes, who said.. (and has said this to me so many times I think I’m annoying him) “Why don’t you Use … Continue reading

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New Years Resolution 2013


On The last day of 2012, I proposed to the love of my life (she said yes) and made a few other resolutions. studies say that you should make your resolutions public knowledge so that other can hold you to … Continue reading

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Step by step to deploying App to Surface


Magenic recently gave out it’s Christmas present, so the first thing I did was try to deploy code to it.. and then I wrote the tutorial,  so you can: Download the ARM version of Remote Tools for Visual Studio 2012  to your … Continue reading

Posted in Computers and Internet, D3D, DirectX, Game Development, News and politics, Programming, Touch, Tutorial, Uncategorized, Windows 8 | Tagged , , , , , , , | 1 Comment

Unit Test vs Code Coverage vs Use Case


I’m going philosophical on this one. One of the myriad duties I’ve performed in my positions as a consultant is to implement unit tests on some critical part of the code. Realistically all of the code is critical, otherwise why … Continue reading

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