Category Archives: D3D

Step by step to deploying App to Surface

Magenic recently gave out it’s Christmas present, so the first thing I did was try to deploy code to it.. and then I wrote the tutorial,  so you can: Download the ARM version of Remote Tools for Visual Studio 2012  to your … Continue reading

Posted in Computers and Internet, D3D, DirectX, Game Development, News and politics, Programming, Touch, Tutorial, Uncategorized, Windows 8 | Tagged , , , , , , , | 1 Comment

News Flash

I was reading an article about how Win8 outperforms Win7, and I couldn’t help but giggle a little bit. The article was talking about how Win8 graphics outperforms Win7 graphics and set the tone that it was an amazing breakthrough,   … Continue reading

Posted in D3D, DirectX, Game Development, GDI, Graphics | Tagged , , , , | Leave a comment

C++ path into Win8

C++ in Win8 The most important (IMHO) thing to keep in mind is that you need to do some planning and make a decision as to which platforms you want to target (the reason why). Here I am focused on … Continue reading

Posted in Cloud, Computers and Internet, D3D, DirectX, Game Development, Graphics, Math, Programming, Windows 8 | Tagged , , , , , , , , , , , , , | Leave a comment