Tag Archives: Blender

Making Normal Maps


Gimp Gimp offers a plugin that will assist you in making your normal map called creatively enough normalMap supported by google. You can get some pointers from the Elderscrolls mod wiki on how to use Gimp  to get your normal maps working properly. … Continue reading

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FBX Scene Loading into XNA


I’ve been cleaning out some of the blog post ideas I’ve had over the past couple of years and never completed and I came across this post about making an FBX scene loader for XNA, a topic I was once … Continue reading

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Upgrading from Win7 to Win 8 (Pro)


Thanks to Magenic and SilverlightShow I purchased the Windows 8 Upgrade from Amazon, well actually pre-ordered, with gift cards, but anyways. So I was going to upgrade last night, but I really wanted to watch Abraham Lincoln Vampire Hunter, so … Continue reading

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Python and Microsoft


Apparently I am behind the times a little, but Microsoft is suporting Python in Visual Studio! It’s not really all that surprising I guess, Python in Azure, setting up Hadoop, it only makes sense. Codeplex is even hosting PyTools, which will allow … Continue reading

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Scene Graphs for Gameing


Well normally I would be writing a post about how you can get stuff to work in XNA, however with WinRT coming out and me wanting to stay relevant both with my code and with this blog, I’ve begun refactoring … Continue reading

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The Essential Paint.Net


Paint.net is perhaps the best simple graphics tool out there today IMHO. I’ve mentioned it before, But i just got a new machine and found myself downloading it again as if it were essential to my daily life, which perhaps it … Continue reading

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Blender Tutorials and Websites


I’ve briefly mentioned Blender in a previous post, but today I feel like I need to go slightly more in depth. Emphasis on slightly..   Blender, currently in version 2.58,  is one of my favorite XNA Content Creation tools. the newest version has … Continue reading

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