Tag Archives: DirectX

Step by step to deploying App to Surface


Magenic recently gave out it’s Christmas present, so the first thing I did was try to deploy code to it.. and then I wrote the tutorial,  so you can: Download the ARM version of Remote Tools for Visual Studio 2012  to your … Continue reading

Posted in Computers and Internet, D3D, DirectX, Game Development, News and politics, Programming, Touch, Tutorial, Uncategorized, Windows 8 | Tagged , , , , , , , | 1 Comment

News Flash


I was reading an article about how Win8 outperforms Win7, and I couldn’t help but giggle a little bit. The article was talking about how Win8 graphics outperforms Win7 graphics and set the tone that it was an amazing breakthrough,   … Continue reading

Posted in D3D, DirectX, Game Development, GDI, Graphics | Tagged , , , , | Leave a comment

Breakdown of Windows 8 Games Topics Presented at //Build/


‘[Microsoft] has apparently elected to take a much riskier, and gutsier, approach: turn Windows 8 into a serious gaming platform.  Microsoft can’t help but get into “PC” gaming in a big way, because there’s no such thing as PC gaming … Continue reading

Posted in Computers and Internet, Digest, Game Development, News and politics, Programming, Windows 8 | Tagged , , , , , | 2 Comments

Game Engine API’s For Win8


XNA is a Zombie!  You cannot, and will not be developing in Microsoft’s fully supported version of XNA in Windows 8. If you want to use an XNA-like API then you will need to look at some of the 3rd … Continue reading

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Three Paths …


Windows 8 Game Development This article which is a digest of the Build talk 3-107 : Chas Boyd : Core technologies for Windows 8 games, will help you catch the high brush stroke concepts to help you get started in the … Continue reading

Posted in Computers and Internet, Game Development, Programming, Uncategorized | Tagged , , , , , , , , , , , | 2 Comments

Designing Games or Windows 8 Digested


Here is a breakdown of the content presented in the video 2-106 : Shai Hintz : Designing games for Windows 8  from Build: N `NOÄ Windows 8 Input Specs Often referred to as  accordance, hardware interaction with the user in the Windows 8 … Continue reading

Posted in Computers and Internet, Controller, Digest, Graphics, News and politics, Programming, Sensors, Touch, User Interface (UI), Windows 8 | Tagged , , , , , , | 1 Comment

C++ path into Win8


C++ in Win8 The most important (IMHO) thing to keep in mind is that you need to do some planning and make a decision as to which platforms you want to target (the reason why). Here I am focused on … Continue reading

Posted in Cloud, Computers and Internet, D3D, DirectX, Game Development, Graphics, Math, Programming, Windows 8 | Tagged , , , , , , , , , , , , , | Leave a comment