Tag Archives: Win8

How do I debug That?


Well it turns out that you can’t… You can not debug into C++ on an XP machine from the newest tool-sets, contrary to what is posted at the MSDN Blog  Windows XP Targeting with C++ in Visual Studio 2012 If … Continue reading

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Loading Path control from string with Binding


I’ve been wrestling with this dang idea for a long time lately and I found the answer.. hopefully this will help many others… as it turns out i don’t think you can Bind path data to a string, however you can get … Continue reading

Posted in Graphics, Programming, Touch, User Interface (UI), Windows 8 | Tagged , , , , , , , , , , , , , | Leave a comment

Pictorial History of Microsoft


I have gathered together a pictorial history of Microsoft, in my travels to find a pictorial history/evolution of the Microsoft Graphics API’s (GDI->GDI+->DirectX->WDDM (silverlight, and WPF). I know that it is out there, I’ve seen it (photographic memory) but I have yet to find … Continue reading

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Bing rewards: Glitch -or- Error ?


So I am browsing the web and I noticed that I had discovered a Microsoft Error : Note that my Bing App “Bing Rewards” is at the correct value 905, and my IE Bing User ID says I just signed … Continue reading

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Step by step to deploying App to Surface


Magenic recently gave out it’s Christmas present, so the first thing I did was try to deploy code to it.. and then I wrote the tutorial,  so you can: Download the ARM version of Remote Tools for Visual Studio 2012  to your … Continue reading

Posted in Computers and Internet, D3D, DirectX, Game Development, News and politics, Programming, Touch, Tutorial, Uncategorized, Windows 8 | Tagged , , , , , , , | 1 Comment

News Flash


I was reading an article about how Win8 outperforms Win7, and I couldn’t help but giggle a little bit. The article was talking about how Win8 graphics outperforms Win7 graphics and set the tone that it was an amazing breakthrough,   … Continue reading

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Portable Class Libraries


Tuesday I attempted to gave a talk at Code Mastery MN about Portable Class Libraries in Windows 8. Turns out PCL development is harder than I had thought it would be. I thought I would convert the Platformer XNA game over … Continue reading

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Breakdown of Windows 8 Games Topics Presented at //Build/


‘[Microsoft] has apparently elected to take a much riskier, and gutsier, approach: turn Windows 8 into a serious gaming platform.  Microsoft can’t help but get into “PC” gaming in a big way, because there’s no such thing as PC gaming … Continue reading

Posted in Computers and Internet, Digest, Game Development, News and politics, Programming, Windows 8 | Tagged , , , , , | 2 Comments

JavaScript games in Win8


Before we start.. First thing you need to do, if you haven’t already is go get a version of Visual Studio 2012 (for JavaScript you will need the Web version). Next you will need to make sure you have the JavaScript … Continue reading

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Game Engine API’s For Win8


XNA is a Zombie!  You cannot, and will not be developing in Microsoft’s fully supported version of XNA in Windows 8. If you want to use an XNA-like API then you will need to look at some of the 3rd … Continue reading

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