Tag Archives: Xaml

Loading Path control from string with Binding


I’ve been wrestling with this dang idea for a long time lately and I found the answer.. hopefully this will help many others… as it turns out i don’t think you can Bind path data to a string, however you can get … Continue reading

Posted in Graphics, Programming, Touch, User Interface (UI), Windows 8 | Tagged , , , , , , , , , , , , , | Leave a comment

Portable Class Libraries


Tuesday I attempted to gave a talk at Code Mastery MN about Portable Class Libraries in Windows 8. Turns out PCL development is harder than I had thought it would be. I thought I would convert the Platformer XNA game over … Continue reading

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JavaScript games in Win8


Before we start.. First thing you need to do, if you haven’t already is go get a version of Visual Studio 2012 (for JavaScript you will need the Web version). Next you will need to make sure you have the JavaScript … Continue reading

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Three Paths …


Windows 8 Game Development This article which is a digest of the Build talk 3-107 : Chas Boyd : Core technologies for Windows 8 games, will help you catch the high brush stroke concepts to help you get started in the … Continue reading

Posted in Computers and Internet, Game Development, Programming, Uncategorized | Tagged , , , , , , , , , , , | 2 Comments

C++ path into Win8


C++ in Win8 The most important (IMHO) thing to keep in mind is that you need to do some planning and make a decision as to which platforms you want to target (the reason why). Here I am focused on … Continue reading

Posted in Cloud, Computers and Internet, D3D, DirectX, Game Development, Graphics, Math, Programming, Windows 8 | Tagged , , , , , , , , , , , , , | Leave a comment

WinRT on XBox


So you want to play your game on XBox huh, well As far as I can tell for the foreseeable future. Microsoft has seeming been very tight lipped on how someone would get a WinRT game into XBox next. I’ve spent some … Continue reading

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Workflow4 Presentation Recommendations


Hi all, I’ve noticed a dreadful lack of clarity (at least from how my mind functions) when it comes to presenting Windows Workflow 4 Activity wiring to Developers. Now granted while diving into the older posts and articles I have … Continue reading

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Scene Graphs for Gameing


Well normally I would be writing a post about how you can get stuff to work in XNA, however with WinRT coming out and me wanting to stay relevant both with my code and with this blog, I’ve begun refactoring … Continue reading

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