Tag Archives: XNA

Isn’t it A-mazing!?


While starting this research I noticed how many of these “maze” posts start with an explanation of just why you would be interested in mazes… and as I have nothing new to offer in that category, I will refrain from … Continue reading

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FBX Scene Loading into XNA


I’ve been cleaning out some of the blog post ideas I’ve had over the past couple of years and never completed and I came across this post about making an FBX scene loader for XNA, a topic I was once … Continue reading

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Portable Class Libraries


Tuesday I attempted to gave a talk at Code Mastery MN about Portable Class Libraries in Windows 8. Turns out PCL development is harder than I had thought it would be. I thought I would convert the Platformer XNA game over … Continue reading

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Game Engine API’s For Win8


XNA is a Zombie!  You cannot, and will not be developing in Microsoft’s fully supported version of XNA in Windows 8. If you want to use an XNA-like API then you will need to look at some of the 3rd … Continue reading

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Three Paths …


Windows 8 Game Development This article which is a digest of the Build talk 3-107 : Chas Boyd : Core technologies for Windows 8 games, will help you catch the high brush stroke concepts to help you get started in the … Continue reading

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XNA, Past, Present and Future


A talk I gave on last Spring… on the Past, Present and Future of XNA in a Windows 8 /WinRT world. THis may be out dated now.. Sorry it took so long.. Part 1 Part 2 Part 3 Part 4 … Continue reading

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Play-Pause-Resume XBOX Live


A while back i was watching a talk about PlayPauseResume for XBOX Live, unfortunately I can’t remember which talk or conference it was in, but I think it was presented at or around the same time as SmartGlass at e3.  Anyways I was really hoping to … Continue reading

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Manga Studio


I’m going to use Manga Studio!! I’ve been looking for an excuse to start making an HTML5 game, now I have one. I’ve entered into the 30 Day Journey to Win8 challenge, and with some help and support from Magenic in … Continue reading

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WinRT on XBox


So you want to play your game on XBox huh, well As far as I can tell for the foreseeable future. Microsoft has seeming been very tight lipped on how someone would get a WinRT game into XBox next. I’ve spent some … Continue reading

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Scene Graphs for Gameing


Well normally I would be writing a post about how you can get stuff to work in XNA, however with WinRT coming out and me wanting to stay relevant both with my code and with this blog, I’ve begun refactoring … Continue reading

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