- All entries in this blog are my opinion and don't necessarily reflect the opinion of my employer or sponsors.
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Tag Archives: Physics Engine
XNA is a Zombie! You cannot, and will not be developing in Microsoft’s fully supported version of XNA in Windows 8. If you want to use an XNA-like API then you will need to look at some of the 3rd … Continue reading
Making HTML5 Games
After Deciding that I would make an HTML5 Game I started doing what any good developer does, Hits the internet. Some of the first links that came up were for content ready game engines, and they look very slick, specifically http://www.scirra.com/. However I’m … Continue reading
Posted in Game Development
Tagged Game Theory, HTML5, Physics Engine, R & R, TCXNAUG
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Blender Tutorials and Websites
I’ve briefly mentioned Blender in a previous post, but today I feel like I need to go slightly more in depth. Emphasis on slightly.. Blender, currently in version 2.58, is one of my favorite XNA Content Creation tools. the newest version has … Continue reading
Physics Engines
Here is a comparison/Anthology of a number of physics engines which could be used for implementing physics in an XNA game. Not all of these should in reality be called physics engines, however I’ve mostly propigated a buch of items … Continue reading
Posted in Computers and Internet, Game Development, Programming, Review & Comparison
Tagged C#, Game Theory, Physics Engine, TCXNAUG, XNA
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