Tag Archives: Physics Engine

Game Engine API’s For Win8


XNA is a Zombie!  You cannot, and will not be developing in Microsoft’s fully supported version of XNA in Windows 8. If you want to use an XNA-like API then you will need to look at some of the 3rd … Continue reading

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Making HTML5 Games


After Deciding that I would make an HTML5 Game I started doing what any good developer does, Hits the internet. Some of the first links that came up were for content ready game engines, and they look very slick, specifically http://www.scirra.com/. However I’m … Continue reading

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Blender Tutorials and Websites


I’ve briefly mentioned Blender in a previous post, but today I feel like I need to go slightly more in depth. Emphasis on slightly..   Blender, currently in version 2.58,  is one of my favorite XNA Content Creation tools. the newest version has … Continue reading

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Physics Engines


Here is a comparison/Anthology of a number of physics engines which could be used for implementing physics in an XNA game. Not all of these should in reality be called physics engines, however I’ve mostly propigated a buch of items … Continue reading

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