Monthly Archives: November 2012

Unit Test vs Code Coverage vs Use Case


I’m going philosophical on this one. One of the myriad duties I’ve performed in my positions as a consultant is to implement unit tests on some critical part of the code. Realistically all of the code is critical, otherwise why … Continue reading

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Impact of Halo on elections


I would like to see a scientifically reliable poll n the impact of the release of Halo 4 on the outcome of the election. It occurs to me that the release of Halo 4 could have an impact on the outcome of … Continue reading

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News Flash


I was reading an article about how Win8 outperforms Win7, and I couldn’t help but giggle a little bit. The article was talking about how Win8 graphics outperforms Win7 graphics and set the tone that it was an amazing breakthrough,   … Continue reading

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Portable Class Libraries


Tuesday I attempted to gave a talk at Code Mastery MN about Portable Class Libraries in Windows 8. Turns out PCL development is harder than I had thought it would be. I thought I would convert the Platformer XNA game over … Continue reading

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Breakdown of Windows 8 Games Topics Presented at //Build/


‘[Microsoft] has apparently elected to take a much riskier, and gutsier, approach: turn Windows 8 into a serious gaming platform.  Microsoft can’t help but get into “PC” gaming in a big way, because there’s no such thing as PC gaming … Continue reading

Posted in Computers and Internet, Digest, Game Development, News and politics, Programming, Windows 8 | Tagged , , , , , | 2 Comments

JavaScript games in Win8


Before we start.. First thing you need to do, if you haven’t already is go get a version of Visual Studio 2012 (for JavaScript you will need the Web version). Next you will need to make sure you have the JavaScript … Continue reading

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XNA is a Zombie!  You cannot, and will not be developing in Microsoft’s fully supported version of XNA in Windows 8. If you want to use an XNA-like API then you will need to look at some of the 3rd … Continue reading

Posted on by Larry Louisiana | 1 Comment

Three Paths …


Windows 8 Game Development This article which is a digest of the Build talk 3-107 : Chas Boyd : Core technologies for Windows 8 games, will help you catch the high brush stroke concepts to help you get started in the … Continue reading

Posted in Computers and Internet, Game Development, Programming, Uncategorized | Tagged , , , , , , , , , , , | 2 Comments

Designing Games or Windows 8 Digested


Here is a breakdown of the content presented in the video 2-106 : Shai Hintz : Designing games for Windows 8  from Build: N `NOÄ Windows 8 Input Specs Often referred to as  accordance, hardware interaction with the user in the Windows 8 … Continue reading

Posted in Computers and Internet, Controller, Digest, Graphics, News and politics, Programming, Sensors, Touch, User Interface (UI), Windows 8 | Tagged , , , , , , | 1 Comment

Gameducation


I see your Gamification, and I raise you Gameducation. Gamification has become part of the developer lexicon, A recent article posits: … Caroline Avey, director of innovative learning solutions at ACS Learning Services, a division of Xerox, and an expert in the … Continue reading

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