- All entries in this blog are my opinion and don't necessarily reflect the opinion of my employer or sponsors.
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All entries in this blog are my opinion and don't necessarily reflect the opinion of my employer or sponsors.Archives
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Monthly Archives: November 2012
Unit Test vs Code Coverage vs Use Case
I’m going philosophical on this one. One of the myriad duties I’ve performed in my positions as a consultant is to implement unit tests on some critical part of the code. Realistically all of the code is critical, otherwise why … Continue reading
Posted in Game Development, Math, Programming
Tagged C#, Degenerate Mathematical Spaces, Error, MSTest, TFS, Tips & Tricks, VS2010, VS2012, VSTS
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Impact of Halo on elections
I would like to see a scientifically reliable poll n the impact of the release of Halo 4 on the outcome of the election. It occurs to me that the release of Halo 4 could have an impact on the outcome of … Continue reading
News Flash
I was reading an article about how Win8 outperforms Win7, and I couldn’t help but giggle a little bit. The article was talking about how Win8 graphics outperforms Win7 graphics and set the tone that it was an amazing breakthrough, … Continue reading
Portable Class Libraries
Tuesday I attempted to gave a talk at Code Mastery MN about Portable Class Libraries in Windows 8. Turns out PCL development is harder than I had thought it would be. I thought I would convert the Platformer XNA game over … Continue reading
Posted in Computers and Internet, Game Development, Programming, Windows 8
Tagged C#, PCL, VS2010, VS2012, Win7, Win8, WinRT, Xaml, XNA
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Breakdown of Windows 8 Games Topics Presented at //Build/
‘[Microsoft] has apparently elected to take a much riskier, and gutsier, approach: turn Windows 8 into a serious gaming platform. Microsoft can’t help but get into “PC” gaming in a big way, because there’s no such thing as PC gaming … Continue reading
Posted in Computers and Internet, Digest, Game Development, News and politics, Programming, Windows 8
Tagged DirectX, Federation, Game Theory, Win8, WinRT, Xbox
2 Comments
JavaScript games in Win8
Before we start.. First thing you need to do, if you haven’t already is go get a version of Visual Studio 2012 (for JavaScript you will need the Web version). Next you will need to make sure you have the JavaScript … Continue reading
Posted in Computers and Internet, Game Development, Graphics, Math, Programming
Tagged Audio, CSS, Game Theory, HTML5, JavaScript, Tips & Tricks, VS2012, Win8, WinRT, Xaml
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XNA is a Zombie! You cannot, and will not be developing in Microsoft’s fully supported version of XNA in Windows 8. If you want to use an XNA-like API then you will need to look at some of the 3rd … Continue reading
Three Paths …
Windows 8 Game Development This article which is a digest of the Build talk 3-107 : Chas Boyd : Core technologies for Windows 8 games, will help you catch the high brush stroke concepts to help you get started in the … Continue reading
Posted in Computers and Internet, Game Development, Programming, Uncategorized
Tagged C#, DirectX, Game Theory, HTML5, JavaScript, Tips & Tricks, Win8, WinRT, WP7, Xaml, Xbox, XNA
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Designing Games or Windows 8 Digested
Here is a breakdown of the content presented in the video 2-106 : Shai Hintz : Designing games for Windows 8 from Build: N `NOÄ Windows 8 Input Specs Often referred to as accordance, hardware interaction with the user in the Windows 8 … Continue reading
Posted in Computers and Internet, Controller, Digest, Graphics, News and politics, Programming, Sensors, Touch, User Interface (UI), Windows 8
Tagged DirectX, Federation, Game Theory, Tips & Tricks, Win8, WinRT, Xbox
1 Comment
Gameducation
I see your Gamification, and I raise you Gameducation. Gamification has become part of the developer lexicon, A recent article posits: … Caroline Avey, director of innovative learning solutions at ACS Learning Services, a division of Xerox, and an expert in the … Continue reading
Posted in Computers and Internet, Game Development, Leisure, Math, News and politics
Tagged Game Theory, R & R
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